Jak and Daxter: The Lost Frontier PSP/PS2 (Released November 2009)
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Level 101 |
| What I did:
- Implemented the boulder falling cutscene
- Created a system for placing waterfall and river effects used throughout the game.
- Added burrowing teleport ability to brink creature
- Implemented the crystal pick-up at the far end of the level
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Level 205 |
| What I did:
- Enhanced the dark eco spout effects
- Enhanced the Stygian Commando enemy
- Added smoke effects to the various vents througout the level
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Level 210 |
| What I did:
- Implemented the flying ship enemies
- Implemented a new custom-made Stygian Commando enemy
- Implemented a new custom-made system for showing various level of damage to parts of the Galleon deck
- Implemented the turrets and panels on the sides of the Behemoth ship
- Implemented the small machine-gun and large cannon-ball turrets Jak can use on the deck including the special HUD that shows up
- Implemented a system for spawning waves of enemies and activing different sections of turrets on the Behemoth ship
- Implemented a custom system for shooting the panels on the Behemoth, as it was too large to work with the game's built-in collision system
- Implemented system for "Wind-Wigglers" which allowed you to place 3D models that blow in the wind
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Dark Daxter Levels |
| What I did:
- Enhanced the spinning tornado by giving it a realistic tornado motion and creating a new texture
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